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and also potentially on console depending on your rig-blitz through the story.
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If you're going to play it-and it's a game I do think is worth picking up on sale. The biggest mistake I made during my time with Forspoken was doing so much of my exploration early on. Along with her talking bracelet companion Cuff, she navigates the world of Athia and the Break which threatens to consume the land and everyone in it. It does play into some isekai tropes, with protagonist Frey Holland whisked away from her New York home and plonked into a fantastical world. An open world RPG with superpowers, mystical creatures, and a terrifying world-ending threat. In many ways, it's the exact type of game you've seen countless times across the last 15 years. Yet, Forspoken is let down by its sheer unwillingness to break the mould. It features some of my absolute favourite things in life: nail art, cats, parkour, and badass matriarchal rulers. It's a Luminous Productions/Square Enix venture, a developer I remain deathly loyal to despite its poor track record in recent years. On paper, Forspoken is a game that should have resonated with me. Forspoken could have been excellent if it tried a little harder.
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